The emulator's developer, who goes by the handle 'geod' online, has been posting videos of the work-in-progress emulator for months. In Mega Man, ladders remain in the background while wall-hugging enemies are accurately placed on the sides of thick blocks.
In a game like Super Mario Bros., for instance, 3DNES converts pipes to into cylindrical 3D models, with bulging piranha plants embedded in the center.
This isn't just a conversion of every pixel into a uniform voxel, either. The 3DNES project, as the name implies, extends the 2D sprites of the NES into the Z axis, letting players rotate the camera around to see the sides and back of the formerly flat sprites. So it was a bit of a surprise this week to stumble across a new NES emulator that provides a genuinely new perspective on decades-old games by rendering them in three dimensions. Further Reading Accuracy takes power: one man’s 3GHz quest to build a perfect SNES emulatorThe world of NES emulation hasn't been all that exciting since the late '90s, when NESticle provided 'good enough' emulation accuracy and stability for any NES game out there (though there has been a lot of subsequent work to get that final bit of true emulation accuracy).